// отображаем счёт для игр
void displayScore(byte score) {
if (SCORE_SIZE == 0) {
if (score > 9) drawDigit3x5(score / 10, WIDTH / 2 - 4, HEIGHT / 2 - 3, GLOBAL_COLOR_1);
drawDigit3x5(score % 10, WIDTH / 2, HEIGHT / 2 - 3, GLOBAL_COLOR_2);
} else {
if (score > 9) drawDigit5x7(score / 10, WIDTH / 2 - 6, HEIGHT / 2 - 4, GLOBAL_COLOR_1);
drawDigit5x7(score % 10, WIDTH / 2, HEIGHT / 2 - 4, GLOBAL_COLOR_2);
}
FastLED.show();
}
// шрифт 5х7
const uint8_t font5x7[][5] PROGMEM = {
{0x3e, 0x51, 0x49, 0x45, 0x3e}, // 0 0x30 48
{0x00, 0x42, 0x7f, 0x40, 0x00}, // 1 0x31 49
{0x42, 0x61, 0x51, 0x49, 0x46}, // 2 0x32 50
{0x21, 0x41, 0x45, 0x4b, 0x31}, // 3 0x33 51
{0x18, 0x14, 0x12, 0x7f, 0x10}, // 4 0x34 52
{0x27, 0x45, 0x45, 0x45, 0x39}, // 5 0x35 53
{0x3c, 0x4a, 0x49, 0x49, 0x30}, // 6 0x36 54
{0x01, 0x71, 0x09, 0x05, 0x03}, // 7 0x37 55
{0x36, 0x49, 0x49, 0x49, 0x36}, // 8 0x38 56
{0x06, 0x49, 0x49, 0x29, 0x1e}, // 9 0x39 57
};
// шрифт 3х5 квадратный
const uint8_t font3x5[10][3] PROGMEM = {
{0b11111, 0b10001, 0b11111}, // 0
{0b00000, 0b00000, 0b11111}, // 1
{0b10111, 0b10101, 0b11101}, // 2
{0b10101, 0b10101, 0b11111}, // 3
{0b11100, 0b00100, 0b11111}, // 4
{0b11101, 0b10101, 0b10111}, // 5
{0b11111, 0b10101, 0b10111}, // 6
{0b10000, 0b10000, 0b11111}, // 7
{0b11111, 0b10101, 0b11111}, // 8
{0b11101, 0b10101, 0b11111}, // 9
};
// шрифт 3х5 скруглённый
const uint8_t font3x5_s[10][3] PROGMEM = {
{0b01111, 0b10001, 0b11110}, // 0
{0b00000, 0b01000, 0b11111}, // 1
{0b10011, 0b10101, 0b01001}, // 2
{0b10001, 0b10101, 0b11111}, // 3
{0b11100, 0b00100, 0b11111}, // 4
{0b11101, 0b10101, 0b10111}, // 5
{0b01111, 0b10101, 0b10111}, // 6
{0b10000, 0b10011, 0b11100}, // 7
{0b11111, 0b10101, 0b11111}, // 8
{0b11101, 0b10101, 0b11110}, // 9
};
// нарисовать цифру шрифт 3х5 квадратный
void drawDigit3x5(byte digit, byte X, byte Y, CRGB color) {
if (digit > 9) return;
for (byte x = 0; x < 3; x++) {
byte thisByte = pgm_read_byte(&(font3x5[digit][x]));
for (byte y = 0; y < 5; y++) {
if (x + X > WIDTH || y + Y > HEIGHT) continue;
if (thisByte & (1 << y)) drawPixelXY(x + X, y + Y, color);
}
}
}
// нарисовать цифру шрифт 3х5 скруглённый
void drawDigit3x5_s(byte digit, byte X, byte Y, CRGB color) {
if (digit > 9) return;
for (byte x = 0; x < 3; x++) {
byte thisByte = pgm_read_byte(&(font3x5_s[digit][x]));
for (byte y = 0; y < 5; y++) {
if (x + X > WIDTH || y + Y > HEIGHT) continue;
if (thisByte & (1 << y)) drawPixelXY(x + X, y + Y, color);
}
}
}
// нарисовать цифру шрифт 5х7
void drawDigit5x7(byte digit, byte X, byte Y, CRGB color) {
if (digit > 9) return;
for (byte x = 0; x < 5; x++) {
byte thisByte = pgm_read_byte(&(font5x7[digit][x]));
for (byte y = 0; y < 7; y++) {
if (x + X > WIDTH || y + Y > HEIGHT) continue;
if (thisByte & (1 << 6 - y)) drawPixelXY(x + X, y + Y, color);
}
}
}
// точки для часов
void drawDots(byte X, byte Y, uint32_t color) {
drawPixelXY(X, Y + 1, color);
drawPixelXY(X, Y + 3, color);
}
// нарисовать часы
void drawClock(byte hrs, byte mins, boolean dots, byte X, byte Y, uint32_t color1, uint32_t color2) {
if (hrs > 9) drawDigit3x5(hrs / 10, X, Y, color1);
drawDigit3x5(hrs % 10, X + 4, Y, color1);
if (dots) drawDots(X + 7, Y, color2);
else drawDots(X + 7, Y, 0x000000);
drawDigit3x5(mins / 10, X + 8, Y, color1);
drawDigit3x5(mins % 10, X + 12, Y, color1);
}
// Gamma Correction (Defalt Gamma = 2.8)
const uint8_t PROGMEM gammaR[] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2,
2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5,
5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 9,
9, 9, 10, 10, 10, 11, 11, 11, 12, 12, 12, 13, 13, 14, 14, 14,
15, 15, 16, 16, 17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22,
23, 24, 24, 25, 25, 26, 27, 27, 28, 29, 29, 30, 31, 31, 32, 33,
33, 34, 35, 36, 36, 37, 38, 39, 40, 40, 41, 42, 43, 44, 45, 46,
46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61,
62, 63, 65, 66, 67, 68, 69, 70, 71, 73, 74, 75, 76, 78, 79, 80,
81, 83, 84, 85, 87, 88, 89, 91, 92, 94, 95, 97, 98, 99, 101, 102,
104, 105, 107, 109, 110, 112, 113, 115, 116, 118, 120, 121, 123, 125, 127, 128,
130, 132, 134, 135, 137, 139, 141, 143, 145, 146, 148, 150, 152, 154, 156, 158,
160, 162, 164, 166, 168, 170, 172, 174, 177, 179, 181, 183, 185, 187, 190, 192,
194, 196, 199, 201, 203, 206, 208, 210, 213, 215, 218, 220, 223, 225, 227, 230
};
const uint8_t PROGMEM gammaG[] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2,
2, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5,
5, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10,
10, 10, 11, 11, 11, 12, 12, 13, 13, 13, 14, 14, 15, 15, 16, 16,
17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22, 23, 24, 24, 25,
25, 26, 27, 27, 28, 29, 29, 30, 31, 32, 32, 33, 34, 35, 35, 36,
37, 38, 39, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 50,
51, 52, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 66, 67, 68,
69, 70, 72, 73, 74, 75, 77, 78, 79, 81, 82, 83, 85, 86, 87, 89,
90, 92, 93, 95, 96, 98, 99, 101, 102, 104, 105, 107, 109, 110, 112, 114,
115, 117, 119, 120, 122, 124, 126, 127, 129, 131, 133, 135, 137, 138, 140, 142,
144, 146, 148, 150, 152, 154, 156, 158, 160, 162, 164, 167, 169, 171, 173, 175,
177, 180, 182, 184, 186, 189, 191, 193, 196, 198, 200, 203, 205, 208, 210, 213,
215, 218, 220, 223, 225, 228, 231, 233, 236, 239, 241, 244, 247, 249, 252, 255
};
const uint8_t PROGMEM gammaB[] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2,
2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4,
4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 8,
8, 8, 8, 9, 9, 9, 10, 10, 10, 10, 11, 11, 12, 12, 12, 13,
13, 13, 14, 14, 15, 15, 15, 16, 16, 17, 17, 18, 18, 19, 19, 19,
20, 20, 21, 22, 22, 23, 23, 24, 24, 25, 25, 26, 27, 27, 28, 28,
29, 30, 30, 31, 32, 32, 33, 34, 34, 35, 36, 37, 37, 38, 39, 40,
40, 41, 42, 43, 44, 44, 45, 46, 47, 48, 49, 50, 51, 51, 52, 53,
54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 69, 70,
71, 72, 73, 74, 75, 77, 78, 79, 80, 81, 83, 84, 85, 86, 88, 89,
90, 92, 93, 94, 96, 97, 98, 100, 101, 103, 104, 106, 107, 109, 110, 112,
113, 115, 116, 118, 119, 121, 122, 124, 126, 127, 129, 131, 132, 134, 136, 137,
139, 141, 143, 144, 146, 148, 150, 152, 153, 155, 157, 159, 161, 163, 165, 167,
169, 171, 173, 175, 177, 179, 181, 183, 185, 187, 189, 191, 193, 196, 198, 200
};
// gamma correction для expandColor
static const uint8_t PROGMEM
gamma5[] = {
0x00,0x01,0x02,0x03,0x05,0x07,0x09,0x0b,
0x0e,0x11,0x14,0x18,0x1d,0x22,0x28,0x2e,
0x36,0x3d,0x46,0x4f,0x59,0x64,0x6f,0x7c,
0x89,0x97,0xa6,0xb6,0xc7,0xd9,0xeb,0xff },
gamma6[] = {
0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x08,
0x09,0x0a,0x0b,0x0d,0x0e,0x10,0x12,0x13,
0x15,0x17,0x19,0x1b,0x1d,0x20,0x22,0x25,
0x27,0x2a,0x2d,0x30,0x33,0x37,0x3a,0x3e,
0x41,0x45,0x49,0x4d,0x52,0x56,0x5b,0x5f,
0x64,0x69,0x6e,0x74,0x79,0x7f,0x85,0x8b,
0x91,0x97,0x9d,0xa4,0xab,0xb2,0xb9,0xc0,
0xc7,0xcf,0xd6,0xde,0xe6,0xee,0xf7,0xff };
// ------------- СЛУЖЕБНЫЕ ФУНКЦИИ --------------
// преобразовать цвет из 16 битного в 24 битный
static uint32_t expandColor(uint16_t color) {
return ((uint32_t)pgm_read_byte(&gamma5[ color >> 11 ]) << 16) |
((uint32_t)pgm_read_byte(&gamma6[(color >> 5) & 0x3F]) << 8) |
pgm_read_byte(&gamma5[ color & 0x1F]);
}
// гамма-коррекция (более натуральные цвета)
uint32_t gammaCorrection(uint32_t color) {
byte r = (color >> 16) & 0xFF; // Extract the RR byte
byte g = (color >> 8) & 0xFF; // Extract the GG byte
byte b = color & 0xFF; // Extract the BB byte
r = pgm_read_byte(&gammaR[r]);
g = pgm_read_byte(&gammaG[g]);
b = pgm_read_byte(&gammaB[b]);
uint32_t newColor = ((long)(r & 0xff) << 16) + ((long)(g & 0xff) << 8) + ((long)b & 0xff);
return newColor;
}
// залить все
void fillAll(CRGB color) {
for (int i = 0; i < NUM_LEDS; i++) {
leds[i] = color;
}
}
// функция отрисовки точки по координатам X Y
void drawPixelXY(int8_t x, int8_t y, CRGB color) {
if (x < 0 || x > WIDTH - 1 || y < 0 || y > HEIGHT - 1) return;
int thisPixel = getPixelNumber(x, y) * SEGMENTS;
for (byte i = 0; i < SEGMENTS; i++) {
leds[thisPixel + i] = color;
}
}
// функция получения цвета пикселя по его номеру
uint32_t getPixColor(int thisSegm) {
int thisPixel = thisSegm * SEGMENTS;
if (thisPixel < 0 || thisPixel > NUM_LEDS - 1) return 0;
return (((uint32_t)leds[thisPixel].r << 16) | ((long)leds[thisPixel].g << 8 ) | (long)leds[thisPixel].b);
}
// функция получения цвета пикселя в матрице по его координатам
uint32_t getPixColorXY(int8_t x, int8_t y) {
return getPixColor(getPixelNumber(x, y));
}
// **************** НАСТРОЙКА МАТРИЦЫ ****************
#if (CONNECTION_ANGLE == 0 && STRIP_DIRECTION == 0)
#define _WIDTH WIDTH
#define THIS_X x
#define THIS_Y y
#elif (CONNECTION_ANGLE == 0 && STRIP_DIRECTION == 1)
#define _WIDTH HEIGHT
#define THIS_X y
#define THIS_Y x
#elif (CONNECTION_ANGLE == 1 && STRIP_DIRECTION == 0)
#define _WIDTH WIDTH
#define THIS_X x
#define THIS_Y (HEIGHT - y - 1)
#elif (CONNECTION_ANGLE == 1 && STRIP_DIRECTION == 3)
#define _WIDTH HEIGHT
#define THIS_X (HEIGHT - y - 1)
#define THIS_Y x
#elif (CONNECTION_ANGLE == 2 && STRIP_DIRECTION == 2)
#define _WIDTH WIDTH
#define THIS_X (WIDTH - x - 1)
#define THIS_Y (HEIGHT - y - 1)
#elif (CONNECTION_ANGLE == 2 && STRIP_DIRECTION == 3)
#define _WIDTH HEIGHT
#define THIS_X (HEIGHT - y - 1)
#define THIS_Y (WIDTH - x - 1)
#elif (CONNECTION_ANGLE == 3 && STRIP_DIRECTION == 2)
#define _WIDTH WIDTH
#define THIS_X (WIDTH - x - 1)
#define THIS_Y y
#elif (CONNECTION_ANGLE == 3 && STRIP_DIRECTION == 1)
#define _WIDTH HEIGHT
#define THIS_X y
#define THIS_Y (WIDTH - x - 1)
#else
#define _WIDTH WIDTH
#define THIS_X x
#define THIS_Y y
#pragma message "Wrong matrix parameters! Set to default"
#endif
// получить номер пикселя в ленте по координатам
uint16_t getPixelNumber(int8_t x, int8_t y) {
if ((THIS_Y % 2 == 0) || MATRIX_TYPE) { // если чётная строка
return (THIS_Y * _WIDTH + THIS_X);
} else { // если нечётная строка
return (THIS_Y * _WIDTH + _WIDTH - THIS_X - 1);
}
}