// Пример GyverOLED. Смотри документацию на http://alexgyver.ru/gyveroled/
// классический пример с 3D кубом
#define RES 8
#define DC 7
#define CS 6
#define OLED_SPI_SPEED 8000000ul
#include <GyverOLED.h>
//GyverOLED<SSD1306_128x32, OLED_BUFFER> oled;
//GyverOLED<SSD1306_128x32, OLED_NO_BUFFER> oled;
GyverOLED<SSD1306_128x64, OLED_BUFFER> oled;
//GyverOLED<SSD1306_128x64, OLED_NO_BUFFER> oled;
//GyverOLED<SSD1306_128x64, OLED_BUFFER, OLED_SPI, CS, DC, RES> oled;
//GyverOLED<SSH1106_128x64> oled;
double vectors[8][3] = {{20, 20, 20}, { -20, 20, 20}, { -20, -20, 20}, {20, -20, 20}, {20, 20, -20}, { -20, 20, -20}, { -20, -20, -20}, {20, -20, -20}};
double perspective = 100.0f;
int deltaX, deltaY, deltaZ, iter = 0;
uint32_t timer;
void setup() {
oled.init();
oled.setContrast(255);
oled.setPower(true);
Wire.setClock(800000L);
timer = millis();
}
void loop() {
oled.clear();
oled.home();
oled.print(1000 / timer);
timer = millis();
drawVectors();
if (iter == 0) {
deltaX = random(7) - 3;
deltaY = random(7) - 3;
deltaZ = random(7) - 3;
iter = random(250) + 5;
}
rotateX(deltaX);
rotateY(deltaY);
rotateZ(deltaZ);
iter--;
oled.update();
timer = millis() - timer;
}
int translateX(double x, double z) {
return (int)((x + 64) + (z * (x / perspective)));
}
int translateY(double y, double z) {
return (int)((y + 32) + (z * (y / perspective)));
}
void rotateX(int angle) {
double rad, cosa, sina, Yn, Zn;
rad = angle * PI / 180;
cosa = cos(rad);
sina = sin(rad);
for (int i = 0; i < 8; i++) {
Yn = (vectors[i][1] * cosa) - (vectors[i][2] * sina);
Zn = (vectors[i][1] * sina) + (vectors[i][2] * cosa);
vectors[i][1] = Yn;
vectors[i][2] = Zn;
}
}
void rotateY(int angle) {
double rad, cosa, sina, Xn, Zn;
rad = angle * PI / 180;
cosa = cos(rad);
sina = sin(rad);
for (int i = 0; i < 8; i++)
{
Xn = (vectors[i][0] * cosa) - (vectors[i][2] * sina);
Zn = (vectors[i][0] * sina) + (vectors[i][2] * cosa);
vectors[i][0] = Xn;
vectors[i][2] = Zn;
}
}
void rotateZ(int angle) {
double rad, cosa, sina, Xn, Yn;
rad = angle * PI / 180;
cosa = cos(rad);
sina = sin(rad);
for (int i = 0; i < 8; i++) {
Xn = (vectors[i][0] * cosa) - (vectors[i][1] * sina);
Yn = (vectors[i][0] * sina) + (vectors[i][1] * cosa);
vectors[i][0] = Xn;
vectors[i][1] = Yn;
}
}
void drawVectors() {
oled.line(translateX(vectors[0][0], vectors[0][2]), translateY(vectors[0][1], vectors[0][2]), translateX(vectors[1][0], vectors[1][2]), translateY(vectors[1][1], vectors[1][2]));
oled.line(translateX(vectors[1][0], vectors[1][2]), translateY(vectors[1][1], vectors[1][2]), translateX(vectors[2][0], vectors[2][2]), translateY(vectors[2][1], vectors[2][2]));
oled.line(translateX(vectors[2][0], vectors[2][2]), translateY(vectors[2][1], vectors[2][2]), translateX(vectors[3][0], vectors[3][2]), translateY(vectors[3][1], vectors[3][2]));
oled.line(translateX(vectors[3][0], vectors[3][2]), translateY(vectors[3][1], vectors[3][2]), translateX(vectors[0][0], vectors[0][2]), translateY(vectors[0][1], vectors[0][2]));
oled.line(translateX(vectors[4][0], vectors[4][2]), translateY(vectors[4][1], vectors[4][2]), translateX(vectors[5][0], vectors[5][2]), translateY(vectors[5][1], vectors[5][2]));
oled.line(translateX(vectors[5][0], vectors[5][2]), translateY(vectors[5][1], vectors[5][2]), translateX(vectors[6][0], vectors[6][2]), translateY(vectors[6][1], vectors[6][2]));
oled.line(translateX(vectors[6][0], vectors[6][2]), translateY(vectors[6][1], vectors[6][2]), translateX(vectors[7][0], vectors[7][2]), translateY(vectors[7][1], vectors[7][2]));
oled.line(translateX(vectors[7][0], vectors[7][2]), translateY(vectors[7][1], vectors[7][2]), translateX(vectors[4][0], vectors[4][2]), translateY(vectors[4][1], vectors[4][2]));
oled.line(translateX(vectors[0][0], vectors[0][2]), translateY(vectors[0][1], vectors[0][2]), translateX(vectors[4][0], vectors[4][2]), translateY(vectors[4][1], vectors[4][2]));
oled.line(translateX(vectors[1][0], vectors[1][2]), translateY(vectors[1][1], vectors[1][2]), translateX(vectors[5][0], vectors[5][2]), translateY(vectors[5][1], vectors[5][2]));
oled.line(translateX(vectors[2][0], vectors[2][2]), translateY(vectors[2][1], vectors[2][2]), translateX(vectors[6][0], vectors[6][2]), translateY(vectors[6][1], vectors[6][2]));
oled.line(translateX(vectors[3][0], vectors[3][2]), translateY(vectors[3][1], vectors[3][2]), translateX(vectors[7][0], vectors[7][2]), translateY(vectors[7][1], vectors[7][2]));
}